Archive for games

New Drugs Den

Posted in Classic Sci-Fi, Lucerne Village, Sacred Geometry with tags , , , , , , , , , , , on December 1, 2012 by javedbabar

Samuel’s gang met every night after school. Some came immediately, studious members came after homework, and laggards came after dinner. They rode bicycles to their den, a cave at the base of Mt Alba. Older kids sometimes “borrowed” cars to get there, and gave everyone rides home.

The police knew about these activities but were powerless. They couldn’t stop a child without a special warrant, which required extra paperwork. Also, there had to be a minimum of four cops present as witnesses, each later required to take a polygraph test.

Parents didn’t even try to discipline their children. A single complaint by a child led to their immediate arrest, a speedy hearing, and possibly prison. The result of all this was that children were allowed to run free and nowhere were they freer than in Samuel’s gang.

The first few weeks were exciting, but then kids began to get bored. “Let’s play games,” said Samuel. “We’ll start with wrestling.”

This wasn’t a popular choice, and no one volunteered to participate. Since the death of his friend Dale, Samuel had had no real competition. He could crush any other boy or girl in an instant.

One of the studious gang members said, “Okay, how about some word games?”

They played rhyming, guessing, and spying games and grew bored again.

“Who’s got some cards? We’ll play poker.”

They played poker, blackjack, gin-rummy and snap.

“Did anyone bring video games?

They crowded around Playstation 6, XXX-Box and Nintendo Wiiiii.

The modern world had made them bored. With so much available, always and everywhere, nothing was ever enough. Immersion in abundance became avoidance. They needed escape.

Gang attendance declined till Samuel hit upon a new idea, which was in truth an old idea. Toxins, the oldest pleasures known to man.

They began with drinking games, downing beers, wines, ciders and spirits.

Then came smoking games, with cigarettes, cigars and hookahs.

Then snorting games. Snuff, speed and cocaine.

Then injecting games. Morphine, heroin and amphetamines.

They all became drug addicts, which proved a nice earner for Samuel, and for his next layer of lieutenants. But he realized that to become a successful organization, his own house should be in order. Every night that week he locked everyone out of the cave, and made them go cold turkey, and chased the drug monster out.

But the monster returned. Samuel’s wholesale dealers were upset by their loss of earnings, and came looking. A fur-coated, trilby wearing thug asked, “Who is Samuel? The Boss wants a word.”

They didn’t know who they were dealing with. Samuel and his gang trapped and killed them and sold their cars.

The police suspected the gang’s involvement but could do nothing, and to be frank, were not inclined to. They thought, let the underworld clean itself.

Many years later, when Samuel was a grandfather and also a godfather, his grandson’s gang was in trouble. Samuel took care of the situation personally, but in the process was wounded mortally. He hadn’t been hit though. There were no traces of poison, nor knife or bullet wounds; no ropes or cement; no fire. How had they reached him?

Modern crime was no place for old men. It was a subtle arena. Electronic signals disrupted everything, communications in the outside world and nerve impulses within. He was no match for the new breed of robot dealers. Samuel’s last sensation was that of flashing ones and zeros, and high-pitched whirrs. This was against established protocols. Computers’ offspring were also out of control.

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Pryground

Posted in Lucerne Village, Unknown with tags , , , , , , on June 7, 2012 by javedbabar

Grandpa was pleased they’d built a new playground in Lucerne. His grandchildren were on the other side of this vast country and he saw them only twice a year. Now he could watch children play daily; it would be something to look forward to.

It was a pretty fancy playground; in his day there would have just been a roundabout, see-saw and swings. This playground had those, but also a complicated climbing frame, something that looked like a maze, and a series of long tunnels. The central features were two artificial hills, one higher than the other, the launch and terminal for a zip-line for children to ride along in a suspended tyre. The red metal fence enclosing the playground had only one entrance, with a hut beside it, manned by a guard.

Everything was privatised these days, maybe even playtime; he wondered if there was an entry charge. “Gooday Sir,” said Grandpa. “What a fabulous playground you have here. Is entry free?”

“Of course it is. We’re not going to charge these angels. What do you think we do – rob children?”

Grandpa didn’t like his choice of words; they were unnecessary, but he smiled just the same. There was no harm in being friendly. He said, “Okay, thank you. Have a good day.”

As he entered the playground, the guard called out, “Wait a minute! Where’s your child?”

“My child is forty-four years old,” said Grandpa. “He’s on the East Coast, rearing my grandchildren.”

“What? You don’t have them with you? No? I’m afraid this playground is for children.” He gave Grandpa a suspicious look. “Adults can enter only as guardians. That’s a strict rule. No unaccompanied adults.”

Grandpa was disappointed. However he accepted that in this paranoid modern world, they needed to keep adults away from children. Because of a few sick individuals, the most natural thing in the world – an old person interacting with a young one, sharing generational wisdom – was forbidden. It was, in a sense, even purer than a parental relationship, which primarily served genetic interest.

Grandpa watched from beyond the red fence. He ate an apple and sucked on mints as he watched children playing. They were sort of enjoying themselves, but things didn’t seem quite right, and it took him a while to notice why.

This playground ran like clockwork; children were moving between attractions in an orderly manner, their moves timed to coincide. What was going on here? Weren’t playgrounds meant to be chaotic places with children running wild? How would their enthusiasm express itself, and their sense of adventure? Their curiosity, feelings and emotions? Why were they behaving in such a strange way? Grandpa was confused and went home.

He thought about it all night, and in the morning returned to the playground. He said to the guard, “I’m with my grandson today; he’s visiting from the east coast; look there he is.” He pointed to a child on the zip-line, and the guard nodded him in.

Grandpa chatted to some children. They all seemed scared. He noticed that within each group one child acted as leader, shepherding other children around. Sometimes quite casually, but at other times they pushed and bullied. Many children wore grazes and bruises, and worse than this, they wore looks of fear, and of pain.

His casual questions and observations revealed that The Authority ran a programme designating superior children as Lifetime Leaders (LL). Their job was to develop their own leadership skills, and via this process, shape other children’s characters to be downtrodden; to become yielding, malleable future citizens.

A Lifetime Leader reported Grandpa to the guard. He was arrested and banned from the playground forever.