Archive for grendel

New Drugs Den

Posted in Classic Sci-Fi, Lucerne Village, Sacred Geometry with tags , , , , , , , , , , , on December 1, 2012 by javedbabar

Samuel’s gang met every night after school. Some came immediately, studious members came after homework, and laggards came after dinner. They rode bicycles to their den, a cave at the base of Mt Alba. Older kids sometimes “borrowed” cars to get there, and gave everyone rides home.

The police knew about these activities but were powerless. They couldn’t stop a child without a special warrant, which required extra paperwork. Also, there had to be a minimum of four cops present as witnesses, each later required to take a polygraph test.

Parents didn’t even try to discipline their children. A single complaint by a child led to their immediate arrest, a speedy hearing, and possibly prison. The result of all this was that children were allowed to run free and nowhere were they freer than in Samuel’s gang.

The first few weeks were exciting, but then kids began to get bored. “Let’s play games,” said Samuel. “We’ll start with wrestling.”

This wasn’t a popular choice, and no one volunteered to participate. Since the death of his friend Dale, Samuel had had no real competition. He could crush any other boy or girl in an instant.

One of the studious gang members said, “Okay, how about some word games?”

They played rhyming, guessing, and spying games and grew bored again.

“Who’s got some cards? We’ll play poker.”

They played poker, blackjack, gin-rummy and snap.

“Did anyone bring video games?

They crowded around Playstation 6, XXX-Box and Nintendo Wiiiii.

The modern world had made them bored. With so much available, always and everywhere, nothing was ever enough. Immersion in abundance became avoidance. They needed escape.

Gang attendance declined till Samuel hit upon a new idea, which was in truth an old idea. Toxins, the oldest pleasures known to man.

They began with drinking games, downing beers, wines, ciders and spirits.

Then came smoking games, with cigarettes, cigars and hookahs.

Then snorting games. Snuff, speed and cocaine.

Then injecting games. Morphine, heroin and amphetamines.

They all became drug addicts, which proved a nice earner for Samuel, and for his next layer of lieutenants. But he realized that to become a successful organization, his own house should be in order. Every night that week he locked everyone out of the cave, and made them go cold turkey, and chased the drug monster out.

But the monster returned. Samuel’s wholesale dealers were upset by their loss of earnings, and came looking. A fur-coated, trilby wearing thug asked, “Who is Samuel? The Boss wants a word.”

They didn’t know who they were dealing with. Samuel and his gang trapped and killed them and sold their cars.

The police suspected the gang’s involvement but could do nothing, and to be frank, were not inclined to. They thought, let the underworld clean itself.

Many years later, when Samuel was a grandfather and also a godfather, his grandson’s gang was in trouble. Samuel took care of the situation personally, but in the process was wounded mortally. He hadn’t been hit though. There were no traces of poison, nor knife or bullet wounds; no ropes or cement; no fire. How had they reached him?

Modern crime was no place for old men. It was a subtle arena. Electronic signals disrupted everything, communications in the outside world and nerve impulses within. He was no match for the new breed of robot dealers. Samuel’s last sensation was that of flashing ones and zeros, and high-pitched whirrs. This was against established protocols. Computers’ offspring were also out of control.

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Beowulf

Posted in Conceptual Art, Mystical Experience, World Myths with tags , , , , , , , , , , , on November 15, 2012 by javedbabar

Osiris was a commercial success, though not a romantic one. Things ended badly for Isis, who lost her beloved husband Osiris, and for Sophie, whose love interest Ahmad disappeared. Maybe the shows at QARY were too real, thought Sophie, and affecting material reality. What a crazy thought.

As the next production Sophie selected Beowulf, which also had an underworld theme. To be precise it was an underwater cave, but that was near enough.

“I’ve seen monsters here,” said Albert, the quarry’s last manager before mining operations ceased. “There were days when you couldn’t bear to go in for fear of what lurked in the shadows. You tasted the dust, darkness made you see things, and rocks made you hear things. The quarry seemed alive to us and sometimes when we went too far, she punished us. Many good men were lost over the years, about one every season. They were our sacrifices to the mine. I’m glad you’ve brought the quarry back to life, but you better be careful with her.”

They gathered for a pre-production meeting. Sophie said, “Okay, we’ve pretty much decided on layout. We’ll make the first chamber Heorot, the mead hall, the second chamber Grendel’s mother’s lair, and the third chamber the Dragon’s cave.” Everyone nodded. “Instead of a linear narrative, this time we’re trying something less structured.” They nodded again. “Each chamber has a monster which can move between the stages, so raising the drama.”

This was their fourth production together, and the team had gelled. They had a good understanding of each other’s preferences, relative weaknesses and strengths.

Within four weeks the production was ready to go. The first three nights were sold out in advance. QARY had become a big money spinner for Lucerne.

The first chamber was stunning. Its bare rock walls, floors, ceiling and pillars were filled with projections. They seemed covered by rich tapestries and paintings, and hung with swords, shields and armour. The gems on the weapons glittered like stars.

Feasting Dane warriors were slaughtered by gruesome Grendel. He crushed their skulls and ribs and feasted on their brains and hearts. Brave Geats came from across the waters to help them; their King, Beowulf, killed the monster by ripping off his arm.

The second chamber used mood lighting only. It was the underwater lair of Grendel’s mother, who had continued to slaughter warriors as revenge for her son’s death. The epic battle between her and Beowulf caused splashes of red to multiply till they filled the whole chamber.

The third chamber also used mood lighting. After Beowulf’s victory in Denmark, he had returned to Geatland and ruled for fifty years. One day a dragon guarding a hoard of gold was awoken, and laid waste the land. Beowulf’s final heroic act was to rid his kingdom of this cruel dragon, and whilst doing so he was injured and died.

During the performance, groups of people hid in chambers and moved around. There was indeed no separation between mythic and historical, and real and imagined events. These people were fighting modern monsters – drugs, alcohol, glue, lust, greed, anger and many other addictions. The dark corners of QARY were the perfect place to indulge them all.